Montag, 28. Oktober 2019

The hard beginning of every creation

Introduction

Hello everyone, who just seems to be stumbling about this blog or who just came from the r/roguelikedev subreddit and wants to read about my little journey. Thanks for being here. My name is Christopher Schwandt. I'm 22 years old and study software development. In my free time, I always used my time to program little games and ideas, to further deepen my understanding of programming languages. As a little bonus, I always try to add a thing or two, which I'm not familiar with. In that way, I try something new every time. And the next thing I want to add is a real proper game, which I could show other people and this blog should help me stay productive over a long period. Given that German is my main language, this helps me get better at English as well.


What should my roguelike even be about?

After seeing this video my passion for creating my own roguelike came rushing back. I created a generic roguelike, a cannibal roguelike, and a D&D roguelike. So now was the question, what should my roguelike be about? This decision wasn't really hard to make, because I already had an idea in my head for a long time. In the beginning, I wanted to make an RTS game, but after I thought about it long enough I decided to merge both genres together. For example, when you beat a dungeon or a boss, you collect resources on the way. With the resources, you could upgrade your town and in return could upgrade your character. Of course, I needed to be very careful or it would really don't become a roguelike at all. I needed to make a proper plan with all the pitfalls or problems that could arise over the time of the development. But that is a theme for another blog.

What could be a good name for my game?

My biggest problem for creating a game was for me personally coming up with a name. My games were always called "First Roguelike" or "D&D Roguelike". Now, this wouldn't cut it anymore, because now I wanted to show my game to other people and then it would need a good name.
  • Keep it short: you don’t want to see your name truncated in the app stores.
  • Keep it simple: easy to spell and pronounce, preferably common words.
  • Make it enticing: it’s entertainment, after all.
  • Make it unique: You want to be memorable, and no trademark lawsuits.
This site helped me really much with it. It gets the process of choosing a name for your game down in 4 lines. I made a list of all the ideas I had and got some friends and family to help me decide. And of course you already knew the name:

AGE OF ROGUELIKE

The reference, if you played Age of Empires, should be pretty clear. Additionally the same is unique, as far as I found out, the name gets the point across and for me personally combines everything there is about this game. 

Thank you for reading my first blog about the development of my game.
I'm still in a project for my study, therefore I can't really start right now, but I want to lay the groundwork. Then after the project, I will really start with my new game "Age of Roguelike".